Added stylization, playable and placed on hold


So this is my first game that survived through all phases of the gamedev and gets published. There's not much content, but quite a lot of time was spent on the control and the visuals, especially when I have little experience with it. In retrospective, a lot of the struggle and finetuning in the visual domain aren't really worth it and can be skipped. The lesson here is that for a non-essential area of a prototype, just pick something and get over with it, delay the refining process to post-prototyping.

One thing I did well for this game is that I kept the scope of the game small, unlike my other attempts. I think the reason is that since this game is based on a board game from a tv show, almost all aspects of the game have a clear definition of what they should be. Basically the game design is already half way there, and I only needed to do the development. It's the game design part that's likely grow in scope, not the programming/asset-making part. So the lesson here is separate game design from game development. Iterate separately.

Files

Hexagon Connection v0.5.zip Play in browser
Mar 10, 2024

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